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Y
ou don't know how you arrived here. What you remember of your past is foggy at best. All you know for certain now, is that you were chosen for a journey you didn't ask for. You arrive in Providence in a ruined keep on a hill. Here, you discover a single token of help: a Ring of Power. It calls to you, and brings out a power and potential you may not have known you ever had. There is an unknown force that threatens to consume this world. You have been tasked by a mysterious entity, only known as the 'Benefactor', to stop this force of destruction. But how you go about that is very much up to you.

Providence RP is a "people-with-powers" roleplay that focuses on exploring a chaotic world and making the unknown known. It is a world of imagination and strength of will, where belief and expectation play a major role in shaping reality itself.

 
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 03. Psyche, and the Rings of Power, AKA 'How Powers Work'
Amemarteau
 Posted: Mar 30 2016, 04:08 PM
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Amemarteau
Admin • Executive Producer


Ego and Eos

Preface

Every character in Providence RP has two components to their powers. These components are two sides of the same coin: they grow together and develop your character's powers as one single entity.

The first component is your character's Psyche. It represents your character's mental prowess in the world of Providence. The higher your psyche, the more willpower you have and the more expansive your powers may be. Psyche is also the "statistic" we use for determining how strong your character is. The higher your Psyche, the stronger you are. It's as simple as that.

The second component is the Ring. The Ring is what allows your character to even have powers! Although it doesn't have a stat of its own, the Ring represents the kind of flavour of powers your character has. It's the theme, the powerset, the "stuff" your character can do. It doesn't increase in power (that's what your Psyche is for), but it can increase in versatility.

Everyone in Providence RP starts out the same: you have D-rank Psyche, and up to 3 talents established on your ring. The more you involve yourself in Providence RP, the more opportunity you willl have to grow your character into a powerful hero!

Psyche: The Ego

Psyche dictates your strength of personality and willpower. The better your own mentality, the stronger you can make yourself in Providence and its outlands. Having a high psyche means being faster, stronger, and more durable. It also means better resistance against the powers of others. As your Psyche grows, so too will your power with your Ring.

In order to increase your psyche, you must complete board-based achievements. An achievement typically reflects some kind of growth in your character. Furthermore, to achieve a new letter-rank (and thus a significant boost in power), you must prove your worth through a special Episode mission. Candidates must succeed the episode to rank up. You can find more details on achievements and episodes .

Ring of Power: The Eos

A Ring is given to each character when they first awake in the Fallen Keep. It is the culmination of their personality, and the tool for accessing the latent power in this world. Each Ring has a power set, a sort of dominion of abilities it grants its bearer. These power sets are typically broad, but cohesive, such as Pyromancy, Shapeshifting, or Control of Plants.

A ring doesn’t actually have to be a ring. The ring can be put on a chain and used a necklace. It could be an earring. It could even be inlaid into the hilt of a sword or staff. So long as you are wielding the ring and presenting it openly, you will have access to its power.

Rings of power, on their own, only give you an extremely vague set of powers as a rough theme. If you have a ring of Pyromancy, for example, it is a given that you can start small fires, light or snuff out candles, etc. If you have a Werewolf ring, you may have a heightened sense of smell, pointed ears, and so on. For specifics, characters will have a set of talents related to their ring. These talents are specific uses of your ring that you've honed and can now use in virtually any situation. They are the actual "abilities" your character may have.

Aesthetic, fluff, and very minor utility powers do not count as talents: anything that wouldn’t change the tide of a fight in a big way or for solving a challenging puzzle or conflict.

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Amemarteau
 Posted: Mar 30 2016, 05:16 PM
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played by Me
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Amemarteau
Admin • Executive Producer


Rank Progression

Below is a table for Psyche, and the perks and prerequisites that come into play at each rank. D is the lowest and baseline rank for any new character, whereas S is the final form for any character. To advance to the next letter class, one must complete a relevant mission or episode to progress in rank.

Details

Prerequisites

Psyche

Max Talents

Achievements

D: Minor4
D+61
gains Leadership perk; must complete C-Rank Episode to advance.
C: Major82
C+103
gains Circlemaster perk; must complete B-Rank Episode to advance.
B: Legendary135
B+167
gains Elder perk; must complete A-Rank Episode to advance.
A: Mythic1910
A+2214
A++3020
gains Champion perk; must complete S-Rank Episode to advance.
S: Forgotten20
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Amemarteau
 Posted: Mar 30 2016, 05:29 PM
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played by Me
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Amemarteau
Admin • Executive Producer


The Ranking System

What do the ranks mean? Providence uses a "rank-first" system of determining how strong a character is. That is, the limitations and scope of power for two characters of the same rank are equal. The only difference is the flavour of power between them. This means two important things: a character with a higher rank is often universally stronger, and two characters of the same rank should be an even match barring weaknesses and clever writing.
D-Rank: Neophyte
D-rank characters are just figuring out how to use their rings and bring out the most of their potential. Your power is noteworthy, but it has glaring weaknesses and needs fostering. You can see your power as a young pre-adolescent: some of the potential is visible, and you may have flashes of brilliance, but it has much maturing to do.

Comparisons
Daredevil (Marvel)
A Gem (Steven Universe)
Typical Season 1 Shonen Protag

C-Rank: Leader
C-rank characters are not fully realized, but are well into their adolescence of power. Your ring is on the cusp of full maturity. Its specializations and power are becoming realized, and you can finally hold your own in a fight against the greater evil. Be proud if you’ve come this far with your ring, for many still fail to do so.

Comparisons
Green Lantern Member (DC)
Hector (Illiad)
Goku (Pre-DBZ)
Drizzt (Forgotten Realms)

B-Rank: Circle-Leader
This is the stage where one's power is truly matured. At this point, your power should have significant presence and strength in any mission you undertake. Every use of your power should inspire your peers with awe or respect, your feats in the realm of historic figures and literary heroes.

Comparisons
Achilles (Illiad)
The Batman (DC)
King Arthur (FATE)
Wolverine (Marvel)

A-Rank: Elder
Anyone who knows of your power at this level knows either fear or respect for you. Your power puts you near the pinnacle of comprehensible ability. Your power’s feats should put you in the realm of gods or great superheroes. At the same time, you will find yourself pitted against some of the greatest dangers known to existence.

Comparisons
Gilgamesh (FATE)
Tatsumaki (OPM)
Wonder Woman (DC)
Thor (Marvel)

S-Rank: Champion
Your power is so far-reaching & dominant that it not only can change the setting, it passively does so by its existence. Everyone knows of your power, and should either respect or fear it. At this stage, your power borders on nearly incomprehensible. Maybe even you don’t understand the scope of your power at this point.

Comparisons
Superman (DC)
Hercules (Greek Myth)
Saitama (OPM)
Asura (Asura's Wrath)

Advanced: Additional Rings
Gaining additional rings is a very challenging process. There are two currently known ways to acquire a second ring. The first is passing a ring onto another character as you die. The heir must be present at your character's death, and you must remove your ring to initiate the exchange. A character may only pass down one ring, and a character may only inherit one ring.

The second is through "cannibalization": murdering another PC and acquiring their ring. However, you gain a vice in doing so. You will figure out what your vice is when given to you. :^)

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Amemarteau
 Posted: Mar 30 2016, 05:33 PM
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played by Me
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> 1 years old
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Amemarteau
Admin • Executive Producer


Talents

Preface

Talents are the actual realization of your Ring of Power. Suppose you have a Ring of Pyromancy. Think you can just use whatever fire-starting or fire-like ability you want? Think again!

Talents can be thought of as special skills, "signature moves", and so on. They are what sum you up as a player, who may have access to a wide variety of abilities connected to their ring. Talents are more narrowly defined than the Ring of Power itself, but it’s not like you have to write down every detail.

All talents should describe a few things. One: what the talent actually does. Two: Is the talent scalable? Three: Is the talent relevant to your ring? And Four: Does it have weaknesses/tradeoffs? Most of the time you don't need to spell these out, and you can write out your power in a short paragraph or even a sentence or two.

Talents are gained more easily than Psyche or Rings. Every few months, one can request a new talent during a limited time period. These periods will be announced publicly, with plenty reminder to put in a request before the deadline. Typically the request period is two weeks long, and comes every three months.

There are a few other ways to gain talents. The next most common way is complete Episodes under the wing of a Circle leader. Typically, following an Episode to completion allows you to request an additional talent at the next upgrade period. Bonus talents may also be given as rewards for Seasons, or as rewards for completing other kinds of events in Providence.

The number of Talents you may have is limited by your Psyche rank. The number of talents is counted across all rings you may possess, so (for example) having three talents in one ring and four in another counts to a total of seven talents.

Writing Talents

There are a lot of talents out there for examples already, and you may notice that they are typically short. Talents are expected to be short and a little vague as to their true strength. This is because, in the end, the strength of your powers is gauged by your psyche!

Often, we will ask people to revise a talent when they miss any of these criteria:

  • Talents should do one thing.
  • For instance, generating a fireball has one fairly straightforward application: you make a fireball and it burns and explodes onto things. Although you might use your fireball in different situations, it should still have the same effects and mechanics to it. An example of an improper talent would be being able to shoot a variety of different elemental attacks - you basically have lightning bolts, fireballs, ice blasts, etc. all rolled into one!

    Note there is one major exception to this rule: if you give your character a weapon as a talent, it is assumed they also have the proper skill to use it. You do not need two separate talents for this.

  • Talents should be scalable.
  • This means that there is a clear way for your power to get stronger as your psyche improves. This restriction is more to keep your powers from becoming too weak later in the RP, rather than to keep them from being too strong. Fireballs, for example, can obviously be stronger in their explosive power, heat, speed, and such.

    An example of a non-scalable power would be damage reflection: you reflect damage you take onto your enemy. But this never gets any stronger (or appropriately weaker), it has an absolute and static value to it! A quick fix is just to say you reflect some fraction of damage: the stronger your talent, the more damage you reflect! If your opponent has a higher psyche, they take less damage!

  • Talents should be relevant to your ring theme.
  • Most of these should be implicit when you write your talent: just keep them in mind, and don't forget to tell us what your talent does!
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skin by bonbon for providence only. Edits by Spook & Tamafry